Hello Heisters! This update makes more meaningful changes to the game, adds damage numbers, and introduces the first version of the Contract system. We have several goals in mind for the Contracts going forward. When we began development, the system started as a new way to convey narrative, tying together heists or objectives, adding text or VO before or after each heist, and then providing a reward at the end. In its current iteration, the Contracts offer four missions, a brief explanation of the premise, and provide a reward at…
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